In this course we will be going through the process of creating a stylized dungeon environment from the blockout stage to the final presentation . We will then take our assets into ZBrush where I will be showing how to define all the materials that you will find in this environment . By the end of this course, you should be able to create and understand the workflow that I use to create stylized environments like this one . I will then be guiding you through the . process of painting the textures for a few . assets so you can reproduce this process for the remaining models . Finally, we are going to set up a scene in Marmoset for the . final presentation.Authentication failed. Unique API key is not valid for this user.
Who this course is for:
- This course is for students that have a basic understanding of modeling, sculpting, and texturing that want to bring their stylized workflow to the next level. It’s also meant for those who have only purely painted their textures without using any normal map baking and will introduce this to their workflow.
- This course is not for people who expect a realistic-styled approach to the creation of an environment, as this will not be covered in this course.
|File Name :||Model and Texture a Stylized Dungeon for Games free download|
|Genre / Category:||Development|
|File Size :||6.40 gb|
|Publisher :||3dmotive LLC|
|Updated and Published:||05 May,2022|